Artsadmin offers a unique and free one-to-one advice service to UK-based artists working in contemporary performance, at any stage of their career. Sessions are informal and artist-led, offering an opportunity to talk about anything from artistic ideas and project development to funding and contexts for your work.
Since it was set up in 1998, our Advisory Service has since provided advice, information and guidance to over 5000 artists.
To book a session either in person or via Skype, fill in this Google survey so we can understand a bit about your practice and what you would like to discuss during an advice session. Due to staffing changes, there is currently an approximate waiting time of four weeks for advisory sessions.
Please note that if you are working primarily in scriptwriting, staged plays, traditional circus, puppetry, craft, painting, sculpture, traditional forms of dance, opera and music this is outside the focus of Artsadmin’s work.
Laura Sweeney is Artists’ Advisor at Artsadmin and an independent producer working across performance and dance. Laura was resident producer at Live Art Development Agency throughout 2017 and is currently a board member of Home Live Art. Before working freelance as an independent producer, she was Executive Producer at Chisenhale Dance Space.
Laura’s areas of expertise include: making and touring performance work, idea development, performance and experimental dance in theatrical contexts, strategic planning, organisational development, funding, producing and career development.
Dr Cecilia Wee is Head of Artist Development / Artists' Producer at Artsadmin. Cecilia is a curator, educator and researcher passionate about projects that investigate the role of art and design in creating a more equitable society. From 2011-18, she was Tutor (Specialism: Sound Design) at the School of Communication, Royal College of Art, London. Cecilia wrote her DPhil on the documentation of live art and is Chair of the Live Art Development Agency.
Cecilia’s areas of expertise include: live art, experimental music and sound, visual art and design contexts, digital technology and data, research and higher education, socially engaged practice, ideas generation and creative process/development.